AI Insights · Timothy · July 2022
Top 5 Snake Games on Android in Mexico: Q2 2022 Performance
Discover the performance trends of the top 5 Snake Games on Android in Mexico during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top five Snake Games on the Android platform in Mexico showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Snake.io - Fun Snake .io Games, developed by Kooapps Games, experienced a mixed quarter. Weekly downloads fluctuated, peaking at around 95K in mid-April and again at 93K in early June. The game saw a steady decline in weekly revenue from $60 to $32 by early June, with a slight recovery to $67 by the end of the quarter. Active users remained relatively stable, starting at 540K in late March and ending at approximately the same number by late June.
slither.io by Lowtech Studios showed robust download numbers, peaking at 85K in mid-April but gradually decreasing to around 51K by the end of June. Weekly revenue for slither.io hovered around $10-$20, with a slight drop to $8 in early June. Active users saw a peak of 650K in mid-April but declined to approximately 487K by the end of the quarter.
Snake Battle: Worm Snake Game from Rejoy Studio had a challenging quarter. Downloads decreased from 28K in late March to below 9K by the end of June. Revenue also saw a decline, starting at $25 in mid-April and dropping to $9 by late June. Active users fell steadily from around 66K in late March to approximately 47K by the end of the quarter.
Worms Zone .io - Hungry Snake, published by CASUAL AZUR GAMES, maintained moderate download numbers, peaking at 15K in mid-April but decreasing to around 8.9K by the end of June. Revenue varied, peaking at $78 in mid-April and dropping to $15 by late June. Active users saw a gradual decline from 251K in late March to around 199K by the end of June.
Finally, Snake Lite - Snake Game by Hippo Lab showed significant growth in downloads, starting at 270 in early May and peaking at 43K in mid-June. Active users also increased significantly, from 1.3K in late March to over 80K by mid-June. However, the game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.